The first view a player sees in Colossal Cave is The Wellhouse, an old and disrepaired brick building hidden in a forest. This building is the very first impression a player will get, and I was in charge of all its visual updates, including new materials and adding detail to the mesh. I also modeled and arranged the interior environment and props. These new materials were some of the first developed for the new art style, and thus were used as a basis and inspiration for the rest of the game's prop materials.
Additionally, I modeled and textured a new flagstone side-wall for the exterior level. This asset had to be highly optimized, since it was instanced many times to create a very long and detailed stretch of wall.
Much thanks to:
Amber Johnson (our lead) for the initial level geometry: https://www.artstation.com/lief3d
James Carroll for VFX and custom shaders
Emily Compton for the foliage: https://thiefrabbit.com/
and Vaikunth Raghavan for exterior textures: https://www.artstation.com/vaikunthraghavan/profile