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EMP Button - The Matrix (UE4 Blueprint Functionality)

This piece is fanart of the EMP Switch used in the most climactic scene of The Matrix (1999). I created this project over the course of a week to refresh myself on Unreal's Blueprints, and UE4 in general. After getting some feedback I spent an extra couple days optimizing the blueprints and enhancing the aesthetics. I really enjoyed getting to turn my assets into functional dials and switches, that interactivity adds so much!

Interactivity Demo

The only materials for the props was this trimsheet, a transparent material for the cover, and a special faux-glowing shader for the red switch

The only materials for the props was this trimsheet, a transparent material for the cover, and a special faux-glowing shader for the red switch

Render-buffer breakdown of the material

Render-buffer breakdown of the material

Wireframe and Polycount

Wireframe and Polycount

Reference Board, collected from The Matrix(1999) and Adam Savage's recreation of the prop

Reference Board, collected from The Matrix(1999) and Adam Savage's recreation of the prop

3/4 View

3/4 View

Overhead shot of cover

Overhead shot of cover

Detail shot of the textures

Detail shot of the textures

Blueprint for the functionality of all the dials and switches, including the artist-facing settings.

Blueprint for the functionality of all the dials and switches, including the artist-facing settings.

Blueprint to have different controls affect other actors (Counter, Light flickering)

Blueprint to have different controls affect other actors (Counter, Light flickering)

Custom triplanar mapping implementation to drive object-space grunge to help and breakup texture mirroring and repetition

Custom triplanar mapping implementation to drive object-space grunge to help and breakup texture mirroring and repetition