The climactic level of Colossal Cave is The Repository, a 1970s warehouse filled with assets from the rest of the game. I was in charge of creating the shelving, girders, pits, and other structural assets. I also setup the floor material, the hydroponics station, and some of the props layout.
Much thanks to:
Amber Johnson (our lead) for the level blockouts and the office assets: https://www.artstation.com/lief3d
Ethan Vuong for the repository decorating: https://www.artstation.com/ethanvuong
and Vaikunth Raghaven for working on additional optimization and LODs for the repository: https://www.artstation.com/vaikunthraghavan/profile