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Colossal Cave: The Repository and Office

The climactic level of Colossal Cave is The Repository, a 1970s warehouse filled with assets from the rest of the game. I was in charge of creating the shelving, girders, pits, and other structural assets. I also setup the floor material, the hydroponics station, and some of the props layout.

Much thanks to:
Amber Johnson (our lead) for the level blockouts and the office assets: https://www.artstation.com/lief3d
Ethan Vuong for the repository decorating: https://www.artstation.com/ethanvuong
and Vaikunth Raghaven for working on additional optimization and LODs for the repository: https://www.artstation.com/vaikunthraghavan/profile

I created the shelves that would house memorable assets used in every previous level of Colossal Cave. I also created many of the background structural assets of the repository.

I created the shelves that would house memorable assets used in every previous level of Colossal Cave. I also created many of the background structural assets of the repository.

Shelves and structural assets by me, level blockout and lighting by Amber Johnson, props laid out by Ethan Vuong, game assets created by various art team members.

Shelves and structural assets by me, level blockout and lighting by Amber Johnson, props laid out by Ethan Vuong, game assets created by various art team members.

This shelf had to be polished and optimized enough to be useful as the basis for any additional modular shelf variants.

This shelf had to be polished and optimized enough to be useful as the basis for any additional modular shelf variants.